Character, Prop & Cinematic 3D Artist with a strong focus on storytelling and craft. Specialized in high-quality character creation, hard-surface props, and rig systems for games, film, and animation.
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I'm a 3D Artist based in Buenos Aires, Argentina. I graduated from the Universidad de Buenos Aires (UBA) in 2022 with a degree in Image and Sound Design — a career oriented toward cinema, narrative, and audiovisual storytelling.
I later completed a Master's in Character Modeling for Film and Video Games at Animum Creativity School, where I deepened my skills in high-quality character creation for production pipelines. I'm currently about to begin a Hard-Surface for AAA Games course to further expand my technical toolkit.
Specialized in character creation, prop modeling, cinematic work, and rigging, I aim to bring both technical precision and artistic vision to every deliverable.